#ifndef __CGAMEEVENTRECEIVER_H_INCLUDED__
#define __CGAMEEVENTRECEIVER_H_INCLUDED__

#include <irr/irrlicht.h>

using namespace irr;
using namespace core;

class CGameEventReceiver : public IEventReceiver
{

public:

	CGameEventReceiver();

	virtual bool OnEvent(const SEvent& event);

	virtual bool IsKeyDown(EKEY_CODE keyCode) const;
};
#endif
